Mindy

A sentient android loyal to Aurélie de Steiger, Mindy is talkative and friendly, with a comically cute, feminine voice for an android of her size.

Description:
A More Perfect Race > Characters > Mindy
5/15
Abilities
Ability Base (Growth+Enhanced) Score Modifier
Strength 20(32) +5(+11)
Dexterity 14 +2
Constitution - -
Intelligence 16 +3
Wisdom 8 -1
Charisma 8 -1
Saving Throws
Throw Base Ability/Power Mod Modifier
Toughness - (Impervious +11)(Protection +9)/(Growth +2) +11
Fortitude - NA +0
Reflex 5 +2 +7
Will 4 -1 +3
Combat
Type Calculations Modifier
Attack 0(Base) – 1(Size) -1
Melee 0(Base) – 1(Size) + 12(Atk. Focus Melee) +11
Ranged 0(Base) – 1(Size) + 0 -1
Grappling 11(Melee) + 11(STR) + 4(Size) +26
Trip (Overrun) 11(Melee) + 4(Size) [+ 4(Imp. Overrun)] +15(19)
Defense (Flat-footed) 10 + 0(Base) – 1(Size) 9 (9)
Initiative 2(DEX) + 8(Imp. Init.) +10
Languages
English (Fluent)
Powers
Name Action Range Duration PP/Rank Rank
Enhanced Ability – STR {Technopathological} Reaction Personal Continuous 1 4
Description: One of your abilities (Strength) is enhanced.
Protection Reaction Personal Permanent 2 9
—Impervious (+1)(11) Description: You’re particularly resistant to harm. You gain a bonus on your Toughness saving throws equal to your Protection rank. If an attack has a damage bonus less than your Protection rank, it inflicts no damage (you automatically succeed on your Toughness saving throw). Penetrating damage (see page 112) ignores this modifier; you must save against it normally.
Immovable Reaction Personal Permanent 2 6
—Innate (1)
—Unstoppable (+1)
Description: You’re especially resistant to being moved by attacks. You gain a +4 bonus per rank (+24 total) against all attempts to push, rush, trip, or throw you, and reduce the distance you are knocked back by an attack, adding your Immovable rank to your knockback modifier. Additionally, when you’re struck with a slam attack, for each rank of Immovable, 1 point of damage bonus from the slam attack is shifted from you to your attacker, up to half the attack’s total damage bonus. Your speed has no effect on your immovability; you can move all out while retaining your full effect rank. You also subtract your Immovable rank from an opponent’s Immovable rank before determining its effect, including the damage from a slam attack.
Deflect Reaction Touch Instant 4 11
—Action (+2)
—Fades (-1)
Description: You can block ranged attacks as well as melee attacks. You take no penalty for blocking any number of attacks as a reaction. This is like a normal melee block (see Block, page 155) using your Deflect rank in place of your normal attack bonus. Each time you use Deflect, it loses 1 power point. Deflect can be “recovered” by means of recharging for more than an hour.
Flight Move Personal Sustained 2 5
Description: You can fly through the air, including hovering in place. You have a flying speed of 250 mph (2500 fpr).
Super-Senses Free Personal Permanent 8 1
—Innate (1)
—Blindsight (Radio)(4)
—Communication Link (Radio)(1)
—Direction Sense (1)
—Distance Sense (1)
Description: Using Blindsight, you can maneuver as well as a sighted character. You can communicate with a particular individual (Aurélie) over any distance via radio. You always know what direction north lies in and can retrace your steps through any place you’ve been. You can accurately and automatically judge distances.
Growth Reaction Personal Permanent 3 4
Description: You are permanently Large-sized. Gain +2 Strength and +1 Constitution per rank ( +8/ +4).
Feats
Name Description
Move-by Action Move both before and after a standard action
Teamwork (3) +3 to Aid actions
Fearless Immune to fear effects
Attack Focus (Melee) (12) +12 bonus to melee attack rolls
Chokehold Cause an opponent you are grappling to suffocate
Fast Overrun Make multiple overrun attempts in a round
Improved Initiative (2) +8 bonus on Initiative checks
Improved Grab Grapple as a free action after a successful attack
Improved Grapple Make grapple checks with only one hand
Improved Overrun +4 bonus on trip checks while overrunning, opponent cannot move aside
Improved Pin -4 penalty on grappling checks against you
Improved Throw Opponent uses lesser of STR or DEX against trip attacks
Improved Trip +4 bonus on trip checks, opponent can’t trip you
Stunning Attack Your unarmed attack can stun an opponent
Takedown Attack (1) Gain an additional melee attack on a target within 5 ft. when you drop or disable an opponent
Skills
Name Rank Attribute/Misc Modifier
Acrobatics 4 2 +6
Bluff - -1 -1
Climb - 2 +2
Concentration 8 -1 +7
Diplomacy - -1 -1
Disguise - -1 -1
Escape Artist - 2 +2
Gather Information - -1 -1
Handle Animal - -1 -1
Intimidate - -1/+2 +1
Notice 8 -1 +7
Search - 3 +3
Sense Motive - -1 -1
Stealth - 2/-4 -2
Survival - -1 -1
Swim - 2 +2
Bio:

Mindy

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